Features

Why Build in The Mirror?

Build & Play
in Real-Time
No-Code
Visual Scripting
Traditional
Programming

In
Progress

One App to Build & Play
Import GLTF Open Standard Assets
Static Exports to
Open-Source Engine

In
Progress

Graphics Freedom
User Accounts
‍Out-of-the-Box
Databases
Out-of-the-Box

In
Progress

Networking
‍Out-of-the-Box
Physics (Networked)
Out-of-the-Box
REST APIs
‍Out-of-the-Box

In
Progress

Automated Servers
Publishing Platform: Get Discovered
Programming
Language
GDScript
(In Progress)
Shaders: Custom,
Real-Time, & In-Game

In
Progress

Shader Language
Godot
(~GLSL)
Donates to Open-Source Godot
Roblox

Community plugins
only

Basic data only

Blocky defaults,
no shader support

Lua/Luau
Unreal Editor
For Fortnite

Not UEFN:
Standalone Unreal only

Basic data only

Verse
HLSL

Single Epic Megagrant

Second Life
LSL
Unity Engine

Third-party plugin

C#
HLSL,
ShaderLab
Godot Engine

Only in legacy 3.x,
not 4.x

GDScript
(like Python)
Godot
(~GLSL)
(Godot)
If any information is incorrect, please let us know and we'll update it. We want to accurately convey offerings.
Why is Second Life on the list? We've been inspired by its approach with
real-time development, which no other platform has replicated.
Where we've been

Let's Journey, Together

Jan 2022
The Start

The Mirror is founded, raises a $2.3M pre-seed led by Founders Fund, and begins hiring some of the best Godot developers in the world.

Early 2022
Pre-Alpha

The Mirror starts as a web-based builder and moves to desktop to focus on stellar graphics to help developers rapidly build high-quality 3D multiplayer games.

2022-2023
Closed Alpha

The Mirror begins onboarding its closed alpha batches, receiving glowing feedback: "A dream come true"

Sept 2023
Soft Launch Open Alpha

The Mirror quietly opens up its platform to the public and continues building.

Dec 2023
Open Alpha: Feynman Release

The Mirror releases its early-access alpha with the AAA Jolt physics engine from Horizon: Forbidden West.

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